Inaros Dmg Build
The build makes it nigh impossible for Inaros to die when one is at least half awake, playing, because of the sheer amount of health, armor and the many ways to heal himself very quickly. The build is good for about all contend from low to high level, especially whenever the goal is to bind enemy forces and, of course, to remove them. 0 forma best loki build warframe,1,0 forma immortal wukong build warframe,1,300k armor rhino build warframe,1,acolyte warframe,1,adaptation chroma warframe,1,adaptation warframe,1,android,2,arbitration guide warframe,1,arbitrations warframe,2,ash blade storm rework warframe,1,ash god build 2018 warframe,1,ash newest blade storm rework warframe,1,astilla build warframe,1,astilla mag combo build. INAROS THE UNDYING SANDKING - Eternal War compatible by CephalonSark, last updated on Aug 31, 2020. 5 Forma 95 Platinum 197370 Endo - You will end up with 10,229hp as Coaction drift is not calculated on Overframe.com.> Option #1: Replace Negation Swarm with Eternal War if you decide to put Warcry on your Inaros - Which I highly recommend.> Option #2: Replace Arcane Fury with.
Passive
Abilities
150x150px | Energy | Desiccation Blast enemies with a wave of cursed sand that blinds them and steals their health. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 24.48 seconds.
- Reduces range to 5.1 meters.
- Maximized Ability Efficiency reduces cost to 6.25 energy.
- Reduces duration to 3.2 seconds.
- Maximized Ability Range increases range to 42 meters.
- Reduces damage to 60 and damage-over-time to 3.2 per second.
- Maximized Ability Strength increases damage to 618 and damage-over-time to 32.96 per second.
- Without
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'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to 505.5 and damage-over-time to 26.96 per second. - Increases cost to 38.75 energy.
- Reduces duration to 5.8 seconds.
- Without
150x150px | Energy | Devour Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 91.8 seconds.
- Reduces range to 17 meters.
- Maximized Ability Efficiency reduces cost to 12.5 energy.
- Reduces duration to 12 seconds.
- Maximized Ability Range increases range to 140 meters.
- Reduces damage to 100 per second.
- Maximized Ability Strength increases damage to 1030 per second.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to 842.5 per second. - Increases cost to 77.5 energy.
- Reduces duration to 21.75 seconds.
- Without
150x150px | Energy | Sandstorm Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration reduces channeling cost to 3.27 energy per second.
- Reduces range to 5.1 meters.
- Maximized Ability Efficiency reduces activation cost to 18.75 energy and channeling cost to 2.5 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases range to 42 meters.
- Reduces damage to 200 per second.
- Maximized Ability Strength increases damage to 2060 per second.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to 1685 per second. - Increases activation cost to 116.25 energy and channeling cost to 21.38 energy per second.
- Without
150x150px | Energy | Scarab Swarm Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 45.9 seconds.
- Reduces cast range to 10.2 meters and heal radius to 5.1 meters.
- Maximized Ability Efficiency reduces cost to 6.25 energy.
- Reduces duration to 6 seconds.
- Maximized Ability Range increases cast range to 84 meters and heal radius to 42 meters.
- Reduces damage to 80.
- Maximized Ability Strength increases damage to 824.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to 674. - Increases cost to 38.75 energy.
- Reduces duration to 10.88 seconds.
- Without
Warframe Builds by Odealo
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Inaros Dmg Build Lol
Build notes |
August 17, 2018 -Build created |
1. General information
Rhino is one of the most popular tank Frames in Warframe. It grants very high effective Health, and with the Rhino Charge ability, it's also extremely enjoyable Frame to play. Our suggested build revolves around maximizing Rhino's defenses, and it is a build most suitable for solo-play.
This build excels in: |
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If possible, avoid: |
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Mods
In this build, mods are centered around increasing Rhino's effective Health and making him a nearly invincible tank. While this build does not provide much team utility, you will definitely stay alive, and be able to revive your team mates. With the following mods your attributes will be at:
Detailed stats |
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List of used Mods and add-ons | |
Helmet: No Helmet equipped Formas: 2 Formas required (2 x V polarity) Arcane Enhancements: Arcane Guardian Mod Capacity: 2/78 | |
Steel Charge: matches V polarity | |
Blind Rage: requires adding V polarity | |
Steel Fiber: matches D polarity | |
Transient Fortitude: neutral polarity | |
Intensify: requires adding V polarity | |
Power Drift: neutral polarity | |
Ironclad Charge: neutral polarity | |
Vitality: matches D polarity | |
Fleeting Expertise: matches - polarity | |
Streamline: neutral polarity |
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If you have any other build requests, or suggestions regarding this build please leave a comment below.
Inaros Dmg Build Fortnite
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